01.10.2022 - 06:52
I wanted to ask if there is a formula to derive the cost of a unit based on its characteristics of attack, defense, etc ...
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05.10.2022 - 02:13
If you increase a certain stat (especially into an extreme), the cost should increase semi-exponentially. In general, it always depends on your map (e.g. locations, rarity of building locations), what other units there are (e.g. counter-units, access to comparable units), if you are creating scenario units (e.g. one-time-units), if they are limited to certain cities (e.g. rarity) etc. You can always compare the existing standard units (keeping in mind the average income on the world map, where the units are used), for a general feeling of cost and movement range (and city income), this should help your pricing (more expensive for faster/stronger stats, cheaper for slower/weaker stats): COST (for a general feeling) low - 70 med - 135 exp - 320 MOVEMENT RANGE - Ground Slow - 2-4 Medium/Walking - 6 Slow Vehicle - 7 Fast Vehicle - 9 - Naval Slow - 8 Med - 12 Fast - 14 - Air Slow - 8 Med - 15 Fast - 20 CITY INCOME Average: 16 per reinforcement 1 - 16 2 - 32 3 - 48 4 - 64 5 - 80 6 - 96 7 - 112 8 - 128 9 - 144 10 - 160 Hope it helps!
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05.10.2022 - 02:57
Yes, thanks, it is useful to me, turning to the forum I also found this link which could be useful to those who have the same problem as me https://it.atwar-game.com//forum/topic.php?topic_id=43278 in fact I would like to make an xls sheet in which by changing a value I update the price of the unit, if there are no standard formulas I will try to do it based on these 2 parameters Thanks for the reply
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