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11.05.2014 - 16:55
There seems to be a lack of regular warfare to this game. Every fighting style uses mostly special attack units, stealth units, or secondary units (i.e Guerrilla warfare, Hybrid warfare, Mos, NC, SM etc) there is no strategy focused on using Ground Main Attack and Defense units. Can we get something like Brute Force
+1Atk +1 Def -1 Spe on tanks
+1Def on Infantry
- 1Atk -1Def on Marines
+10 cost on Militia
- 2Spe on Bombers
- 1Spe on Subs
- 1Spe on Air transports
+1Spe on Transports

What this strategy attempts to do is a all purpose main attack force that is powerful and reduce the abilities of everything else. The first thing I needed to address was a tank buff. I see this as the only strategy that does justice to tanks while retaining some defensive powers. The thing about RA was that Infantry defense got nerfed so Tanks would defend in place of infantry. Instead I nerfed special Stealth units so this strategy is head on. Then I also want to point out that with the last two upgrades bought, Infantry cost 60 and move 7. This means that if you max out upgrades, you degrade your army to infantry that have same attack power and 3X defensive power. The marines get a attack and defense nerf. This does not hinder their ability to perform Mos like operations. Instead this simply means that if there were any stealth, they would have to be better calculated. Also as a side note I realize that with the -1 on marines, this strategy can use marines and sub combo. The +10 cost on Militia is meant to keep infantry as the only defense troop. The -1 speed on subs are again meant to delay stealth operations and increase the time needed to execute them. Air transports and bomber comp are found in certain strats late game(PD,RA,NC,GW,HW) because they are not nerfed so I nerfed them. Finally I gave +1 range on naval as a faster way to reinforce and circulate troops. This is also a compensation for the bad late game this strat might have and give a few more openings in early game. I realize this may not be the most balanced thing in the game and I can already see where it may be OP in Europe games where this has incredible bulk with little trade off (so maybe add -1 spe to infantry?)
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11.05.2014 - 17:20
Napsáno SergeantJames, 11.05.2014 at 16:55

There seems to be a lack of regular warfare to this game. Every fighting style uses mostly special attack units, stealth units, or secondary units (i.e Guerrilla warfare, Hybrid warfare, Mos, NC, SM etc) there is no strategy focused on using Ground Main Attack and Defense units. Can we get something like Brute Force
+1Atk +1 Def -1 Spe on tanks
+1Def on Infantry
- 1Atk -1Def on Marines
+10 cost on Militia
- 2Spe on Bombers
- 1Spe on Subs
- 1Spe on Air transports
+1Spe on Transports

What this strategy attempts to do is a all purpose main attack force that is powerful and reduce the abilities of everything else. The first thing I needed to address was a tank buff. I see this as the only strategy that does justice to tanks while retaining some defensive powers. The thing about RA was that Infantry defense got nerfed so Tanks would defend in place of infantry. Instead I nerfed special Stealth units so this strategy is head on. Then I also want to point out that with the last two upgrades bought, Infantry cost 60 and move 7. This means that if you max out upgrades, you degrade your army to infantry that have same attack power and 3X defensive power. The marines get a attack and defense nerf. This does not hinder their ability to perform Mos like operations. Instead this simply means that if there were any stealth, they would have to be better calculated. Also as a side note I realize that with the -1 on marines, this strategy can use marines and sub combo. The +10 cost on Militia is meant to keep infantry as the only defense troop. The -1 speed on subs are again meant to delay stealth operations and increase the time needed to execute them. Air transports and bomber comp are found in certain strats late game(PD,RA,NC,GW,HW) because they are not nerfed so I nerfed them. Finally I gave +1 range on naval as a faster way to reinforce and circulate troops. This is also a compensation for the bad late game this strat might have and give a few more openings in early game. I realize this may not be the most balanced thing in the game and I can already see where it may be OP in Europe games where this has incredible bulk with little trade off (so maybe add -1 spe to infantry?)

we have Perfect Defence strategy that uses Ground Main Defence units as its main unit
and Relentless Attack strategy that uses Ground Main Attack units as its main unit

and there is this strategy called Great Combinator which combain a strong groun main attack and strong ground main defence
Napsáno Goblin, 11.05.2014 at 17:15

What is Spe?

spe = speed = range
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11.05.2014 - 19:47
There is a basic warfare strategy.. It is called "none"
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It's not the end.

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11.05.2014 - 20:12
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