25.04.2015 - 23:29
If 13 people can change the outcome of a strag then that is mess up. the only people complain about been blizk been too op was people who played euro. i as myself i only play world map 50k and now that 10 tanks can take my cap of 50 militas is mess up. why not just change it to euro only? why does every strag gets change just because of euro players? what the point of having world map and other maps if the stragt only are there for euro game play ?
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25.04.2015 - 23:31
Lets remove strategies all together! Viva la revolution!
---- It's not the end.
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Soldier001 Účet vymazán |
26.04.2015 - 04:42 Soldier001 Účet vymazán
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26.04.2015 - 04:59
I agree with this, the hypocrisy of competitive players (euro) has been confirmed. But what I wonder is: You play blitz, knowing that militia has -2 deffense now, why would you waste money nor reinf on making militia in 50K worlgame? when you can have infantry with more deffense and still with -1 deffense. And you can also deffend with bombers, but infantry has more deffense bonuses so this one is like a better choice though.
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26.04.2015 - 05:39
Inf has more upkeep pro
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26.04.2015 - 05:45
Well, Blitz infantry is now more cost-efficient AND more reinforcement-efficient than Blitz militia. There is literally no reason to buy Blitz militia anymore, except in a certain set of very strange situations.
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26.04.2015 - 05:50
Nobody buys blitz militia, niggas please you get them free by taking cities.
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26.04.2015 - 05:55
I had fun with that in Tempted's RP. My opponent (Germany) only walled his capital cities, and I responded by simply taking undefended, non-capital cities and using the free militia to capture more undefended, non-capital cities. Total annihilation does allow folks to do some very interesting things with Blitzkreig or Guerrilla Warfare militia.
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28.04.2015 - 08:49
Kakaka... But seriously. RP has so many big cities so close together. Guerrilla Warfare OP.
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28.04.2015 - 09:24
Not really, there's no main stealth unit capable of competing in a RP map. Sometimes there's not even a special stealth unit, but even if there were, they wouldn't be affected by strategy boosts. Conclusion: it's useless except for the fact that you improve a bit your militia (but still not enough to think of spamming militia during game)
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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28.04.2015 - 09:55
The range boost to militia is huge, though. Most RP players only bother properly defending capital cities, so you just take a bunch of militia, invade some large non-capital city, receive free militia, then use that to conquer some other poorly-defended city. Rinse and repeat until the enemy finally manages to turn-block the tidy stack of militia. It doesn't win me the game, sure, but it makes me a horrible pain to invade and conquer.
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28.04.2015 - 10:06
Build a single bunker in capital = 50 enemy militias death. Attack the cities he stole with 10 OP tanks = 30 enemy militias death + militias you get from the city you conquered + some spare tank + reinforcements. You won't even get close to be a pain in the neck with those militias considering how OP are all the other units, unless your opponent is really bad. You may ask how is it that I know this and I may answer by saying that I've tried and it's no use.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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28.04.2015 - 21:03
Maybe I did have some awesome luck with bad opponents. That is definitely possible.
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30.04.2015 - 16:05
Roleplay can't into PD, ridicolusly OP tanks and shit.
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30.04.2015 - 22:48
PD on an RP map? You're crazy, right? There is literally one Main Defense unit, and you'll almost never use it.
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30.04.2015 - 22:52
that's wht ur rp sucks
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30.04.2015 - 23:28
Here, let me fix that for you:
Cheers.
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Jsi si jistý/á?