27.04.2013 - 14:13
Cheers mates, This post is about the Making of the "Golden Age of Piracy" map and scenario (still pending on getting the scenario done), which took me a couple of weeks to get into what I consider suitable for general entertainment in the atWar environment. ![]() The process has comprised the following steps, to be detailed in this post: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note: Currently I'm testing the map for its functionality (cities: position, income and reinforcement rate; troops: adequacy and movement; bordes; etc.). After the map and unit testing a scenario will be developed to group the 82 countries into 8-12 player parties with some additional events (to maintain a certain equilibrium between the sides). ![]() I. Original Idea The original idea arises with a simple internet search for historical maps on the Cribbean region, with the purpose of looking at the expansion of colonization over time. The basic question was "How was the territory conquered over time?". Later I had a glance at the units used by some othe custom-made maps like "A song of Ice and Fire" (Pulse), "Age of Empires" (perrydepwner) and "Medieval Europe 1150" (Primal) to see how they translated the ideas into the units used with the maps/scenarios. ![]() II. Inspirational Review The second step, after having some vague idea on the type of map/scenario I wanted to produce (and enjoy!), comprised the following points: ![]() ![]() ![]() III. Structuring the idea Here some decisions were made: ![]() ![]() ![]() ![]() ![]() IV. Planning Basic questions to be answered in the planning phase are: ![]() ![]() ![]() The basic steps, thus, became:
V. Implementation Here I will present some steps that had to be carried out to get to the result you may review by playing the "Golden Age of Piracy" scenario (map for now!). 5.1 The Map ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The results form this work were the following: (a) Original map (detail): ![]() (b) Map with minimum labels (detail): ![]() (c) Map with minimum labels and color (details): ![]() ![]() 5.2 The Countries ![]() ![]() ![]() 5.3 The Flags ![]() ![]() (a) Coat of Arms: ![]() (b) Pirate Flags: ![]() 5.4 The Units ![]() ![]() ![]() (a) Units before editing (for selection): ![]() (b) Edited unit icons: ![]() 5.5 The Cover Image ![]() ![]() 5.6 Scenario ![]() VI. Evaluation ![]() Thats for now. Cheers, CD
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27.04.2013 - 21:19
First scenario testing: income needs to be boosted! Thnx for comments during testing.
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27.04.2013 - 21:43
Scenario version 2.01 is up... boosted income almost everywhere.
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29.04.2013 - 10:17
Looks amazing. One question though, were there only English pirates? All your pirates have English names. This is more out of curiosity than to point something out.
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29.04.2013 - 20:42
Hey there, most of the pirates during the "Golden Age" were of british (english, irish and scottish) origin. Bute there were also some french, dutch and spanish. The ones that I included are:
Actually, I didn't include more spanish pirates, so in the scenario there would be a balance between "Spanish Hegemony" (that comprises most of the continental territory and the major caribbean islands) and the "English Hegemony", "French Hegemony" and the "Independent Pirates". Sure, there were other pirates (spanish, dutch and french)... to be included in the future.
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02.05.2013 - 23:34
Units used in map/scenario: ![]() Comments on naval units:
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07.05.2013 - 22:23
Excelent! That's what it is all about... not keeping ideas, suggestions... even inspirations for oneself. Good luck with your artwork. Do not hesitate to ask for suggestions. Thnx for the mesage.
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Jsi si jistý/á?