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Přidal Desu, 26.09.2013 - 12:08
- A Competitive Play Guide, by Desu -
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Let me start by saying that this is a mere guide. You cannot become good by just using a decent opening. In a 1 vs 1 vs most of you, I could probably do nothing for the first turn, and have you do your "good" opening, and I'd still win. Skill is gathered on your own, on your own time, by yourself. Put yourself at odds, try to win when you have no chance. Only this way can you get better.

When you begin reading this I expect you to be at least rank 4 with a grasp of game controls and how to efficiently use your different units. There will be many rank 6's, 7's and even 8's that lack understanding. But there are "basics" guides elsewhere, and I'm not here to teach you how to wall. Your coalition members should teach you what you do not know.

That said, my entire guide has been up in my coalition forums for nearly a year. I'll update the outdated stuff and put it back on there, but for now all of the expansions are removed. So just read the information of this first post and go out there and practice, learn from your own coalition leaders/officers.

Maybe suggest what you want added to the guide.



The aim of this guide is to be competitive.



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Upgrades

You must head for these upgrades immediately, skip everything else to be competitive:

#1 - Air Transport Capacity
#2 - Faster Infantry - The most important upgrade, ever. Get it.
#3 - Air Transport Capacity II
#4 - Cheaper Infantry - Most expensive unit upgrade for a reason. Get it.

If you do not have these, you are not playing at the top of your game. I'm going to assume you can figure out what other upgrades to get with your clan mates. Ask them. They are there to help you.

And for when you have all the above three, and some of the strategies/other upgrades you want, to play in an advance game you might want these:
#4 - General: Movement Range
#5 - General: Infantry Attack
#6 - General: Tank Attack
#7 - General: Bomber Attack

Here is a link to all the upgrades and their costs:

http://atwar-game.com/forum/topic.php?topic_id=6309


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Strategies

Perspective Note: This advice is from an elite player perspective. Some of you may enjoy the strategies that I list as being bad. You will grow into this same attitude when you begin to become a competent player.

Competitive Use Strategies:

Imperialist - IMP - Cheap and can stack much more defence and attack than other strategies if you have lots of spawn points.
Sky Menace - SM - The most versatile strategy ever. You can attack with huge power wherever you want, and can travel/expand fast.
Perfect Defence - PD - This is THE strategy of today. It is the most well-rounded, and perfect strategy at the moment. It is OP and you should learn it.
Guerrilla Warfar - GW - The come-back strategy. Requires almost all the standard upgrades AND the marine upgrades. So most of you won't be able to play it correctly until you've gotten to rank 8ish. Late game strategy, possibly the most powerful out of all.
Iron Fist - IF - Attack and Defence is immense, but you are fenced in by your short range. This is almost in the next category, but it only requires you to be disciplined. Another late game strategy, can top GW when played correctly.

Used Only When You Get Good:
Master Of Stealth - MOS - You get this early as a noob. You think it's great since you have good powerful units. But once you have upgrades it isn't a short-range power strategy. It is too expensive and doesn't give a defence bonus, so you get torn apart by the competitive strategies. However it CAN be a force to be reckoned with. Marines +1 range is very good for decent openings and travel, but it's too expensive, and thus not used by the best players.
Naval Commander - NC - You can't really use this even semi-good until you've reached maturity in AW. By maturity I mean you can use every other strategy. This can be powerful in the fact that its transports can travel as far as air transports, and for almost 1/3 the cost. Infantry, Marines, Transports, and of course Destroyers are this strategies main units. For land targets, infantry in transports, specially when chained together, are immensely powerful.
Great Combinator - GC - The most powerful strategy with lots of money. You can attack with the power of SM stealths, and defend with near PD infantry.
Desert Storm - DS - Powerful when you have lots of money. Its Marines make it so you can do magical openings since they have +1 range, and marines will die last since their helicopters have more attack and defence than marines. It was nerf'ed without any talk or announcement, so it has been downgraded and it is not a competitive strategy.

"None" - Seperate from the rest. It isn't good but doesn't have any drawbacks, and if you have lots of money to start(like in a 15k+ match) you can use this over Imperialist.

Do NOT use at ANY time:
Tank General - TG - Simply no. Sure you can attack, but you can't hold anything, and tanks are still expansive. Your Infantry are expansive and weak. Do not use this strategy. Use PD instead. Do not use this.
Blitzkrieg - Blitz - This probably the best of the bottom three, and can be dangerous long range and for surprise attacks, or when your opponent doesn't know what strategy you are. Otherwise this is exactly like TG, you can't hold what you take and can be easily routed in your advance. Do not use this.
Lucky Bastard - LB - Just... just don't use this. That is all.
Hybrid Warfare - HW - Can be decent in a world game but otherwise is useless in 3vs3s. It can't hold up against anything early game, and other strategies are far more powerful late game.


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Clan Wars & 3 VS. 3's

Note: This part is not to be combined with the rest of the thread, this is a guideline to show what strategies to use to be competitive. In your other games go ahead and play DS/Blitz to try things out, but if you want to win, use these.

Clan Wars are for when you've become competitive with the above summaries. 3 vs 3's are practice FOR clan wars. That is ALL they are. Play them. Become better. Become good. (they are also good for pwning high ranks who think they're good)

The two Red must be the first pick; the 3 orange must be your second picks, and the yellow is what you will choose last if you can't get any of the orange.


Also credits to Barrymore who made the first version of this.



This is in order of what you should be using, so the first one or two strategies is the preferred strategy.


Turkey - Imperialist, Perfect Defence - Depends on who you are against, PD for a max rush, Imp for a long game of attrition. Imp is by far the stronger though.
Ukraine - Sky Menace, Perfect Defence, Guerrilla Warfare -> Every strategy works with Ukraine. Just these are the strongest when it comes to it.

Germany - Perfect Defence, Iron Fist, Guerrilla Warfare, Imperialist -> Perfect Defence is too powerful now, so it's obviously first. But for Offence and lategame IF and GW are strongest by far.
United Kingdom - Perfect Defence, Iron Fist, Imperialist -> PD for the most well-rounded game. IF for a game you know will be long, as its offence stacks and stacks with its HP.
Spain - Perfect Defence, Sky Menace, Great Combinator -> PD is still powerful enough for the rush of Rome, but GC is actually stronger for the initial rush. SM is very reliable as well.

France - Perfect Defence, Iron Fist -> The rest of the strategies are too costly to use, these are the only two that can survive and dominate if played right.
Italy - Perfect Defence -> Being the direct target for Turkey and Spain is harsh. You will get run over by 80 units very easily. It is playable though, and can garner some advantages in a 3vs3 by just scaring Germany's/Turkey's expansions.



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In my next 7 posts I'll be using pictures with abbreviations, these are:

I - Infantry
T - Tanks
AT - Air Transport

In the next 7 posts, recognize that these openings are mostly for when you get at least Faster Infantry. Some of the openings ARE doable without it though. You just have to do a slightly different expansion.
01.02.2014 - 18:44
AlexMeza
Účet vymazán
Napsáno Freeland, 01.02.2014 at 16:41

No, i'm saying spain is fukked with out switz or lux. They need income. and if you keep it away you are helping yourself a ton.
-Freeland


Missunderstood.
But spain will be always poor as long as there's no full italy and spain. Switz helps though.
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01.05.2014 - 10:47
Napsáno Fockmeeard, 27.09.2013 at 13:55

You know what I would like to see?

A single fricken 3v3 that isn't for rank 7+.

That would be nice.

i read that...when i was a rank 5.
It helped like A LOT!
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01.05.2014 - 11:10
Napsáno Tirpitz406, 01.05.2014 at 10:47

Napsáno Fockmeeard, 27.09.2013 at 13:55

You know what I would like to see?

A single fricken 3v3 that isn't for rank 7+.

That would be nice.

i read that...when i was a rank 5.
It helped like A LOT!


LOL Oh man that post brings back memories of months ago when I was rank 6 and there was only one rank 6 3v3 for every 5 rank 7+ 3v3s. Then I got to rank 7 and everybody started making rank 8+ 3v3s. xD
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01.05.2014 - 11:12
Napsáno Fockmeeard, 01.05.2014 at 11:10

Napsáno Tirpitz406, 01.05.2014 at 10:47

Napsáno Fockmeeard, 27.09.2013 at 13:55

You know what I would like to see?

A single fricken 3v3 that isn't for rank 7+.

That would be nice.

i read that...when i was a rank 5.
It helped like A LOT!


LOL Oh man that post brings back memories of months ago when I was rank 6 and there was only one rank 6 3v3 for every 5 rank 7+ 3v3s. Then I got to rank 7 and everybody started making rank 8+ 3v3s. xD

oops...i thought you wrote 3v3 guide that isn't for rank 7+

and yes, it's fucking annoying to even use a rank limit, how should people enjoy 3v3s or ATWAR if they don't know the beauty of it?
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28.06.2014 - 01:20
Add Naval Commander to UK and Spain
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14.07.2014 - 22:37
Napsáno Guest, 28.01.2014 at 13:08

however RNW is just like suicide based on experience and the other countries are much better and usual for CWs.


Against UK + Spain, the best options are Italy( if turkey enemy) or RNW ( if ukr enemy). NC RNW can take uk off scandinavia very easy. PD/LB Italy can put a lot of pressure on turkey.

Turkey can hold against italy A lot easier that ukraine against RNW because reinformeds. But still, ukraine can also go full scandinavia and airdrop to uk. In the moment when ukraine ignore turkey, he is dead.

Pick france is suicidal. uk can just ignore germany and go at you for 2vs1. Even greece/poland/RC more decent that it.
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14.07.2014 - 23:37
Stryko
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Napsáno clovis1122, 14.07.2014 at 22:37

Against UK + Spain, the best options are Italy( if turkey enemy) or RNW ( if ukr enemy). NC RNW can take uk off scandinavia very easy. PD/LB Italy can put a lot of pressure on turkey.

Turkey can hold against italy A lot easier that ukraine against RNW because reinformeds. But still, ukraine can also go full scandinavia and airdrop to uk. In the moment when ukraine ignore turkey, he is dead.

Pick france is suicidal. uk can just ignore germany and go at you for 2vs1. Even greece/poland/RC more decent that it.


You are forgetting that Spain will have a free expansion into East and can pressure turkey also. UK can take france and become more OP than it is and will most likely defend your 10-destroyer rush.

I think you underestimate France, since it can damage from Spain and UK to survive and send sufficient cash to win the game. If UK ignores Germany, it can become really powerful. (Full Germany, Scandies etc).

RNW can be good to damage UK+Ger combo though since everyone is pressured then, but having Germany and RNW on same team limits Germany's power in scandies. (Spain can roll pressure Ger also).

IMO giving a UK+Spain combo a free France + Italy is bad...
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15.07.2014 - 00:22
Napsáno Guest, 14.07.2014 at 23:37

Napsáno clovis1122, 14.07.2014 at 22:37

Against UK + Spain, the best options are Italy( if turkey enemy) or RNW ( if ukr enemy). NC RNW can take uk off scandinavia very easy. PD/LB Italy can put a lot of pressure on turkey.

Turkey can hold against italy A lot easier that ukraine against RNW because reinformeds. But still, ukraine can also go full scandinavia and airdrop to uk. In the moment when ukraine ignore turkey, he is dead.

Pick france is suicidal. uk can just ignore germany and go at you for 2vs1. Even greece/poland/RC more decent that it.


You are forgetting that Spain will have a free expansion into East and can pressure turkey also. UK can take france and become more OP than it is and will most likely defend your 10-destroyer rush.

I think you underestimate France, since it can damage from Spain and UK to survive and send sufficient cash to win the game. If UK ignores Germany, it can become really powerful. (Full Germany, Scandies etc).

RNW can be good to damage UK+Ger combo though since everyone is pressured then, but having Germany and RNW on same team limits Germany's power in scandies. (Spain can roll pressure Ger also).

IMO giving a UK+Spain combo a free France + Italy is bad...


Not bad. Interesting how you give france to uk, because in most games spain usually take it along with italy. And no I dont rush scandinavia with just 10 destroyers XDDDDDD. Now serious, the max I'lve got is 23... probably a lot more since I dont know the much I used for expand first turn and so on. The essence is that RNW can easy beat uk on scandinavia. ukraine without rnw will be tempted to rush san petesburg. unless rnw noob enough for let ukraine wall, rnw larger destroyer stack can easy wipe out ukraine from coastal citys. Ukraine can also choose the very bad option to play without attack rnw.... very bad results.

Doesnt matte how op spain and uk get,but in the end spain cant beat turkey's 80% troop in balkans, ukraine will dry turn 3 or 4 and much probably without kill rnw. Germany can expand in poland as well as make some walls for guarantee his existance, if no poland then full austria just in chase. 3vs2. GG

I do no mean to fully ignore germany[ Although UK can wall the sea and rush ireland like narb], but you could IF and take hamburg turn 3, then fall back all to paris in turn 4 with spain. GG dead france. even 15 extra units from uk can make a big difference in france vs spain bro...
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15.07.2014 - 00:45
Stryko
Účet vymazán
Napsáno clovis1122, 15.07.2014 at 00:22

Not bad. Interesting how you give france to uk, because in most games spain usually take it along with italy. And no I dont rush scandinavia with just 10 destroyers XDDDDDD. Now serious, the max I'lve got is 23... probably a lot more since I dont know the much I used for expand first turn and so on. The essence is that RNW can easy beat uk on scandinavia. ukraine without rnw will be tempted to rush san petesburg. unless rnw noob enough for let ukraine wall, rnw larger destroyer stack can easy wipe out ukraine from coastal citys. Ukraine can also choose the very bad option to play without attack rnw.... very bad results.

Doesnt matte how op spain and uk get,but in the end spain cant beat turkey's 80% troop in balkans, ukraine will dry turn 3 or 4 and much probably without kill rnw. Germany can expand in poland as well as make some walls for guarantee his existance, if no poland then full austria just in chase. 3vs2. GG

I do no mean to fully ignore germany[ Although UK can wall the sea and rush ireland like narb], but you could IF and take hamburg turn 3, then fall back all to paris in turn 4 with spain. GG dead france. even 15 extra units from uk can make a big difference in france vs spain bro...


Citovat:
Interesting how you give france to uk

It was just an example, but spain should probably pressure balkans as early as possible.

Citovat:
the max I'lve got is 23

However if you rush with 23 (can still fail) then ukr can easily cap you and take your cities.

Citovat:
spain cant beat turkey's 80% troop in balkans

The idea is to stop Turkey from capping ukr with 100units, and trust me it can do that.

Tbh NC RNW doesnt really hit Ukr's cities, just protects the scands, so Ukr would most likely live turn4+ and grow bigger...

Citovat:
even 15 extra units from uk can make a big difference in france vs spain bro...

True, but depends on how France plays... (walls?) and even if UK only gets Hamburg, it's not going to kill Germany.

RNW is still good to do damage to UK+Ukr combo nonetheless.

EDIT: I would like to also quote Desu stating that RNW is "not a powerful country" and is like Poland etc.
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15.07.2014 - 08:31
Napsáno Guest, 15.07.2014 at 00:45

Napsáno clovis1122, 15.07.2014 at 00:22

Not bad. Interesting how you give france to uk, because in most games spain usually take it along with italy. And no I dont rush scandinavia with just 10 destroyers XDDDDDD. Now serious, the max I'lve got is 23... probably a lot more since I dont know the much I used for expand first turn and so on. The essence is that RNW can easy beat uk on scandinavia. ukraine without rnw will be tempted to rush san petesburg. unless rnw noob enough for let ukraine wall, rnw larger destroyer stack can easy wipe out ukraine from coastal citys. Ukraine can also choose the very bad option to play without attack rnw.... very bad results.

Doesnt matte how op spain and uk get,but in the end spain cant beat turkey's 80% troop in balkans, ukraine will dry turn 3 or 4 and much probably without kill rnw. Germany can expand in poland as well as make some walls for guarantee his existance, if no poland then full austria just in chase. 3vs2. GG

I do no mean to fully ignore germany[ Although UK can wall the sea and rush ireland like narb], but you could IF and take hamburg turn 3, then fall back all to paris in turn 4 with spain. GG dead france. even 15 extra units from uk can make a big difference in france vs spain bro...


Citovat:
Interesting how you give france to uk

It was just an example, but spain should probably pressure balkans as early as possible.

Citovat:
the max I'lve got is 23

However if you rush with 23 (can still fail) then ukr can easily cap you and take your cities.

Citovat:
spain cant beat turkey's 80% troop in balkans

The idea is to stop Turkey from capping ukr with 100units, and trust me it can do that.

Tbh NC RNW doesnt really hit Ukr's cities, just protects the scands, so Ukr would most likely live turn4+ and grow bigger...

Citovat:
even 15 extra units from uk can make a big difference in france vs spain bro...

True, but depends on how France plays... (walls?) and even if UK only gets Hamburg, it's not going to kill Germany.

RNW is still good to do damage to UK+Ukr combo nonetheless.

EDIT: I would like to also quote Desu stating that RNW is "not a powerful country" and is like Poland etc.


Must remind you that ukraine is not an stable pick. It is as troll as poland or sweden, and in orden to survive you need to expand enough. There is no way that ukraine get more that 40+ troop if rnw enemy, and if he really rush rnw, then I would lower those troop to 20, and even 0 Most people worry about kill rnw more that survive. If we assume(wrongly) that turkey stack is 100, You can send 40% of turkey troop for cap in turn 4 while the 60% stay in balkans holding off spain.

The difference between RNW and poland is that RNW is vital for ukraine, it is his 2st richest city, therefore, hold a big part of his economy( without count finland which also hold a good part) even if ukraine get funded it would just make him run out of reinformeds. With 6000 starting money and one to fund as well as holding "the most powerful (buildable) unit" in atWar, it is just too nice combination.and also I would elevate RNW to the lv or italy, and even france. I didnt say 23 as a exact number because you obv get more that it.

Germany without hamburg, is like Turkey without istanbul.... You cant really assemble a big effective attack on west/kiev without those citys, and also put you in constant danger. Is like lose your 2st capital.

This is a screenshot of a cw against evoL. Teams where uk france ukr vs germany turkey RNW. By turn 5 situation was like this:

petty much what I say: ukraine rush finland and then go suicidal against me. Turkey found no resistance at all.
I think I had give enough reasons, if you still dont agreed then let keep this as different opinions then.( thb my quote was to prove the effectiveness of RNW against uk+ukr+spain combo.
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15.07.2014 - 08:56
Stryko
Účet vymazán
I stopped reading after "Must remind you that ukraine is not an stable pick. It is as troll as poland or sweden".
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18.08.2014 - 20:38
Ummmm Desu, I am still waiting for the opening post....
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18.08.2014 - 20:57
Napsáno clovis1122, 18.08.2014 at 20:38

Ummmm Desu, I am still waiting for the opening post....

it just takes some time to perfect it
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18.08.2014 - 21:03
 Htin
Blitzkrieg turkey is strong and playable, why is it a No No, please fix
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Hi
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18.08.2014 - 21:09
Napsáno Htin, 18.08.2014 at 21:03

Blitzkrieg turkey is strong and playable, why is it a No No, please fix

This probably the best of the bottom three, and can be dangerous long range and for surprise attacks, or when your opponent doesn't know what strategy you are.

this was back when people played GC and spain was considered as good as uk and germany
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18.08.2014 - 22:30
 Htin
Napsáno Tirpitz406, 18.08.2014 at 21:09

Napsáno Htin, 18.08.2014 at 21:03

Blitzkrieg turkey is strong and playable, why is it a No No, please fix

This probably the best of the bottom three, and can be dangerous long range and for surprise attacks, or when your opponent doesn't know what strategy you are.

this was back when people played GC and spain was considered as good as uk and germany

it strength relies on the army of militia it can produced, and it's a deadly threat to sm ukraine player when the time is pressured lets say 2-3 minutes. unless your a pro player
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Hi
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19.08.2014 - 00:12
 Desu
This is from 2012 guys. When I put it up for the public in 2013 I was pretty dedicated, then I just gave up on atWar so I never put up all my updated information. I can update this quite a bit.

If there is a large number of people wanting it all I'll put in a few hours and update the entire thread, including all the expansions that I held back for years. Otherwise, new people will have to just take the current thread as a base and learn the rest yourself.
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19.08.2014 - 06:28
Napsáno Desu, 19.08.2014 at 00:12

This is from 2012 guys. When I put it up for the public in 2013 I was pretty dedicated, then I just gave up on atWar so I never put up all my updated information. I can update this quite a bit.

If there is a large number of people wanting it all I'll put in a few hours and update the entire thread, including all the expansions that I held back for years. Otherwise, new people will have to just take the current thread as a base and learn the rest yourself.


if youve truly left atwar id say update it, europe expansions generallly reveal great rangeskills, great for new players, among whatever else you might have to add.
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30.08.2014 - 16:34
Napsáno Desu, 19.08.2014 at 00:12

This is from 2012. I can update this quite a bit.

If there is a large number of people wanting it all I'll put in a few hours and update the entire thread, including all the expansions that I held back for years.


I've used this thread to direct new players who wanted to get better in 3v3. So obviously
I support the updating of this thread
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30.08.2014 - 18:07
Napsáno Desu, 19.08.2014 at 00:12

This is from 2012 guys. When I put it up for the public in 2013 I was pretty dedicated, then I just gave up on atWar so I never put up all my updated information. I can update this quite a bit.

If there is a large number of people wanting it all I'll put in a few hours and update the entire thread, including all the expansions that I held back for years. Otherwise, new people will have to just take the current thread as a base and learn the rest yourself.


I support update too (specially ukraine SM expancion)
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01.09.2014 - 08:50
You should update it.
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02.09.2014 - 17:49
Quit fishing and get to it Desu.
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14.09.2014 - 22:35
Napsáno Desu, 26.09.2013 at 12:08


Upgrades

You must head for these upgrades immediately, skip everything else to be competitive:

#1 - Air Transport Capacity
#2 - Faster Infantry - The most important upgrade, ever. Get it.
#3 - Air Transport Capacity II
#4 - Cheaper Infantry - Most expensive unit upgrade for a reason. Get it.

If you do not have these, you are not playing at the top of your game. I'm going to assume you can figure out what other upgrades to get with your clan mates. Ask them. They are there to help you.

And for when you have all the above three, and some of the strategies/other upgrades you want, to play in an advance game you might want these:
#4 - General: Movement Range
#5 - General: Infantry Attack
#6 - General: Tank Attack
#7 - General: Bomber Attack

Here is a link to all the upgrades and their costs:

http://atwar-game.com/forum/topic.php?topic_id=6309



ok..... *Skipping General: Defense, Imperialist, Sky menace, Guerrila Warfare, Transport capacity....*

Not troll post. Although theses are obvious for a experienced player, they are not for a noob. OR should I assume the upgrades you posted are trully more important that the basic ones?

yeah if you ask your clanmates they will tell you " Dude, buy transport capacity first that Faster infantry. Wtf you are stacking so many SP?"
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15.09.2014 - 11:24
 Desu
Aight aight, when I'm extremely bored I'll put the rest of the guide up. I'll have to update nearly the whole guide though, since it's old information.

Napsáno clovis1122, 14.09.2014 at 22:35

ok..... *Skipping General: Defense, Imperialist, Sky menace, Guerrila Warfare, Transport capacity....*

Not troll post. Although theses are obvious for a experienced player, they are not for a noob. OR should I assume the upgrades you posted are trully more important that the basic ones?

yeah if you ask your clanmates they will tell you " Dude, buy transport capacity first that Faster infantry. Wtf you are stacking so many SP?"

By rank 4-5, I assume people are smart enough to get Gen: Defence and Transport Capacity (if they have a general at all). But yes, it's supposed to be obvious, people that are looking to get into the competitive scene usually have clans they can ask for the simple things. Also the upgrades I listed as #1-4, are more important than SM/GW. Imperialist is in between, but really cheap, so there isn't a reason not to get that either.
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15.09.2014 - 13:16
Citovat:
LOL Oh man that post brings back memories of months ago when I was rank 6 and there was only one rank 6 3v3 for every 5 rank 7+ 3v3s. Then I got to rank 7 and everybody started making rank 8+ 3v3s. xD


life was tough........
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10.06.2015 - 19:24
Napsáno Desu, 15.09.2014 at 11:24

Aight aight, when I'm extremely bored I'll put the rest of the guide up.


Are you bored now?
What about now?
What about now?
What about now?
(Repeat until answer is yes)
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29.06.2015 - 20:24
Napsáno Desu, 15.09.2014 at 11:24

Aight aight, when I'm extremely bored I'll put the rest of the guide up.


Are you bored now?
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29.06.2015 - 20:59
Napsáno clovis1122, 29.06.2015 at 20:24

Napsáno Desu, 15.09.2014 at 11:24

Aight aight, when I'm extremely bored I'll put the rest of the guide up.


Are you bored now?

I think it would be more efficient if you copy what Desu wrote down here and add what needs to be added in a new thread, because it is quite clear that Desu doesn't intend to add new information or update the present value as he claimed he'd do when he has free time almost a year ago.
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30.06.2015 - 08:24
 Htin
Change blitzkrieg from useless to useful please
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Hi
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06.07.2015 - 22:53
Napsáno Desu, 15.09.2014 at 11:24

Aight aight, when I'm extremely bored I'll put the rest of the guide up.


Are you bored now?

(ps. I hear spamming people actually works )
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